In a video game, the goal is predetermined and the obstacles preset. A game is not about making choices, it’s about perfecting our conformity to the game’s structure and timing. If I don’t jump when the game sends an obstacle, my character loses a life.
As a player, I don’t set my own goal, I attempt to attain my character’s goal, the one he was designed to achieve. And as the player, my ultimate underlying goal is the enjoyment and satisfaction I receive from participating in the game.